A Thousand Floor Plans — YOUR PERSONAL VIEW

Project and Text by Natascha Damaske and Dina El Gindi.

Imagine you buy a beautiful property at the seaside and want to build your dream house here… There are millions of ways to lay out the floor plan of your house and the app YOUR PERSONAL VIEW helps you find the best one, depending on what you want to see from which room!

One of the most important aspects of a wonderful house is the view you have from inside. Of course you want to see as much as possible of the sea. Also seeing trees and greenery is very important. What’s not important at all is the noisy, not so beautiful street or the neighbour’s house.

YOUR PERSONAL VIEW uses Grasshopper to analyse on the one hand the location of your house and on the other hand a thousand floor plans.

In the first step you get a ground floor plan with your preferred views. First you select different parameters and adjust the importance of the view of this parameter according to your interests. With the ground floor plan as an outcome you also receive the percentage of the amount of the view of each parameter.

In the second step you can choose a viewpoint in a room of the ground floor plan you obtained in the first step. The viewpoint can be placed according to the furniture in a specific room. The app will calculate the percentage of all four parameters which already occurred in step one.

Grasshopper and Isovist Explanation Video

find more information in the booklet!

Your Personal View_Damaske_El Gindi

A Thousand Floor Plans — CUSTOM FLAT

Project and Text by Zhiyin Lu and Mengxue Wang

Nowadays in China there are so many residencial areas. Different flats, floor plans and arrangments make people very confused when they want to choose a proper flat and spend probably the largest amount of their savings to buy a flat. Usually, at the opening of the sales for a new residencial area, local people go hurriedlly and stay in queue, having to decide in a very short time which flat they want to buy while listening to what the salesman says and feelling the nervous atmosphere among the other buyers. We think this way to make a decision to buy he home for one’s whole life is very unreasonalble.

So we decide to make an app, called CUSTOM FLAT, to help both the real estate agent and the buyers to make the purchase of a flat more satisfactory. Before the residential area opens for sale, the real estate agent can use this app to input data that lets users know this area, instead of printing many leaflets and wasting time to explain over and over again. The buyers can use this app and filter based on DAYLIGHT performance to compare and choose their dream home. We used the Rhino and Grasshopper to trace the sunlight trace and calculate the amount, which lets users choose, which appartment is fits them better according to their own preferences for sunlight.

Video on YOUTUBE:

for more information see the booklet!




Animate Matter | Materie Animieren

Ein Zoetrop ist ein räumliches Daumenkino: 3D-gedruckte, plastische Objekte auf einer sich drehenden Scheibe werden durch Stroboskoplicht mechanisch und lichttechnisch animiert. Bei Animate Matter treffen neue digitale Herstellungsmethoden auf Techniken aus der Zeit, als die Bilder gerade erst laufen lernten.


Für den Betrachter entsteht dabei der zauberhafte Eindruck eines fest stehenden, sich jedoch fließend verändernden Objektes in dem ihn umgebenden Raum. Da für die Betrachtung keinerlei Brillen notwendig sind, ist der Eindruck sehr realistisch und dreidimensional. Das Objekt war auch bei der „Luminale 2016“ in Frankfurt im März dieses Jahres zu sehen.


download: Animate Matter – Brochure


Animate Matter ist eine Seminararbeit am Fachgebiet Digitales Gestalten am Fachbereich Architektur der TU Darmstadt aus dem WS 2015/16.



Prof. Dr.-Ing Oliver Tessmann, DDU
Dipl.-Ing (FH) Bastian Wibranek MA, Wiss. Mitarbeiter DDU
System Media Designer Alexander Stefas, Wiss. Mitarbeiter DDU


Aleksandra Buchalik, Beatriz Romero Colomer, Carolin Schmeel, Giang Le, Kay-Robert Dormann, Leonard Kaupp, Louisa Wenkemann, Samim Mehdizadeh, Sebastian Seibert, Vidal Madrid Guitart, Tue Peng, Zicheng Song


• DB Station&Service AG
• Stratasys GmbH
• schneider+schumacher Planungsgesellschaft mbH



Oskar Gerspach



Sensitive Assembly


The interactive installation Sensitive Assembly invites people to play a Jenga-like game.

Starting from a solid wall, players are asked to remove and replace the installation's building blocks to create windows to a nurturing light while challenging its stability. A computational system that senses the current state of the wall guides the physical interaction and predicts an approaching collapse or a new light beam breaking through. The installation extends the notion of real-time feedback from the digital into the physical and uses machine-learning techniques to predict future structural behaviour.
Sensitive Assembly was designed and built at the Digital Design Unit (DDU) at TU Darmstadt and exhibited during the digital art festival NODE 2015 in Frankfurt.

Prof. Dr.-Ing Oliver Tessmann

Project Leader:
Anton Savov

Stig Anton Nielsen
Philipp Vehrenberg
Farnaz Oveisi
Tim Wetzel

Anatoli Nat Skatchkov

20.000 Blocks Above the Ground


The project 20.000 Blocks above the Ground is a game platform and an expert system in one.

The project follows research in engaging non-trained individuals in the creation of complex architectural designs using games and crowdsourcing for human-directed problem-solving. Architectural experts can encode their design knowledge into gameplay using our custom-developed tools for the popular game of Minecraft. Non-expert players then are constrained by this gameplay which guides them to create unique architectural results. We employ a real-time link between the game and structural analysis in McNeel's Grasshopper to verify the designs. To prove the viability of these results, we used robotic fabrication, where digital results are brought to reality into scaled models.

We believe that this process can create results which are not limited to mathematically optimal solutions but can also solve real-world problems in new and unexpected ways.



savov_8 savov_12 savov_1 savov_2 savov_15a savov_15b ddu-20kb-play ddu-20kb-model01

20.000 Blocks Above the Ground

Project leader: Anton Savov
Ben Buckton
Jörg Hartmann
Thomas Valentin Klink
Sebastian Kotterer
Max Rudolph
Marios Messios
Lorena Müller
Alban Voss
Ginger The Robot Arm

Project website: www.20000blocks.wordpress.com




The DDU collaborates with the Internationale Bauausstellung (IBA) Heidelberg in designing an urban vision for the Patrick Henry Village (PHV) near the historical city of Heidelberg. The 100-hectare area, used until 2013 by the US army, is to become a model for how future cities can house our knowledge-based society.

IBAs –  the International Building Exhibitions in Germany – are one of the most influential and innovative urban development instruments in Germany, going back to the beginning of the 20th century. We are very excited to be part of the upcoming IBA Heidelberg, focussing on „knowledge based urbanism“.

Our team at the Digital Design Unit (DDU)  develops a custom version of the game platform 20.000 Blocks — the IBA_GAME | 20.000 BLOCKS  — with the aim to involve the youngest citizens in envisioning the new PHV. Together with case studies conducted by the world-renowned offices of MVRDV, Carlo Ratti Associatti, ASTOCRamboll Liveable Cities Lab and Bohn&Viljoen our contribution will inspire the urban vision by KCAP for the area of this new neighbourhood of Heidelberg.

The game IBA_GAME | 20.000 BLOCKS is made possible by the kind support of Eternit.

Project leader:
Anton Savov

Ben Buckton
Jörg Hartmann
Thomas Valentin Klink
Sebastian Kotterer
Marios Messios
Lorena Müller
Max Rudolph
Alban Voss

Project website:

Client: IBA Heidelberg GmbH
Main Sponsor: Eternit