Physical Computing is the comunication between hardware and software components and their prototypical orchestration. Students will learn the foundation of physical computing and relating topics like programming and electronics in tools designed for the creative mind. They learn the relation between actors and sensors and to actually use them as tools for their needs. This can be electronically augmented architectural models or actually electronic tools that help in designing parametrically via adding realtime sensor data. During this seminar we will use Arduino as a hard- and sofware plattform. This will be supported with our own DDU software tools. As CAD or design software we will use Rhino and Grasshopper.
No preknowledge of the described tools is necessary.