In this seminar students work at the intersection of Architecture and Game Design to explore the advantages of involving non-experts in the design process. Each student extracts the essential components of one residential building and one computer game. Then we combine these components into a set of game rules which, when played, end up generating structures similar to the original building. Students will produce a 3D-printed or laser-cut model of their best game result. Students will learn:

  • Unpacking an architectural design to its basic parts
  • Using the new knowledge in own design tasks
  • Concepts and tools for parametric modelling
  • Graphic techniques for visualising design processes