In Situ 2.5D Printing of Wall Panels

The researchmodul “In Situ 2.5D Printing of Wall Panels” focuses on the use of 3D printing for producing onsite loadbearing and enclosing wall panels. The research refers to the precedent of agricultural printing with a GPS controlled tractor and in situ concrete panel casting applied by architect Rudoplh M. Schindler. The task is to propose a 3D printable construct that can be printed in one piece, at on the ground and later lifted up to upright position.

 

Wall modules

Lorenz_Heide-2.5D_printing_of_houses_1

The project took place in WS 2016/17 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

LORENZ HEIDE

 

Supervisor:

ANTON SAVOV

 

Lorenz_Heide-2.5D_printing_of_houses_cover For more information check out the booklet


Assembly with Robots

This research and development project is based on the robotic assembly part of the ongoing research project 20.000 Blocks. The goal of this project is to speed up the construction time for new models and lies in two aspects: improving the design of material dispenser and enhancing the robot code efficiency. The current setup includes a computer, a UR10 robot with suction gripper, two material dispensers, a gluing station, a placing platform, and other electronic parts.

 

Feeder

Rui_Nong-Assembly-with-Robots_1

 

The project took place in WS 2017/18 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

RUI NONG

 

Supervisor:

ANTON SAVOV

 

Special thanks to:

ANDREA ROSSI

ALEXANDER STEFAS

STEFFEN BISSWANGER

THEO GRUNER

WEI SUN

MAX SCHAUFELBERGER

 

Rui_Nong-Assembly-with-Robots_CoverFor more information check out the booklet


Urban Mineopolis

MINEOPOLIS is an open world single player game, developed as a modification for the existing game Minecraft. It is based on the game modification 20.000 Blocks. The goal of this research project is to make an urban design game including a custom developed game structure and a new catalog of elements. It should educate the player about urban design principles and give architects information about the city planning procedure of the players. In the end, the player can use the game as a design tool, by changing the element catalog of the game to fit into actual use cases.

 

Building Environment

Nicolas_Ceulaers_Mingquan_Ding_Timotheus_Krzywik-Urban-Mineopolis_1

The project took place in SoSe 2017 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

NICOLAS CEULAERS

MINGQUAN DING

TIMOTHEUS KRZYWIK

 

Supervisor:

ANTON SAVOV

 

Nicolas_Ceulaers_Mingquan_Ding_Timotheus_Krzywik-Urban-Mineopolis_Cover For more information check out the booklet


Folded Staircases

This research project is about a staircase folded out of a single ALUCOBOND panel, which is self-supporting and rigid enough to carry the weight of a person.

The project explores folding patterns and the cutting profiles for the fold creases in tick, rigid materials such as aluminum sandwich panels.

 

Panel Elements

Lazar_Tsankov-Folded-Staircase_1

 

The project took place in SoSe 2017 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

LAZAR TSANKOV

 

Supervisor:

BASTIAN WIBRANEK

 

Lazar_Tsankov-Folded-Staircase_CoverFor more information check out the booklet


Aperiodic Mechanical Metamaterials

Metamaterials are artificial structures with properties that let them deform in a non-uniform way.
The section of the metamaterial can be applied to facade, shading device, roof or many different building parts.
The rotation happening in the material can be used for different purposes, as to create a locking system, a decorative element, a variable shading. Maybe do develop a floor that reacts differently to movement than to falling objects.
This varying reaction to forces or varying stiffness of flexibility could be used in soft robotics. These can be applied to shockers and buffers either in automotives or in parts of buildings. Different applications could also be found in prosthetics and wearable tech.This article focuses on mechanical metamaterials produced using 3D printing and silicon casting.

Force translations

Cornelius-Dormann_Aperiodic-Mechanical-Metamaterials_1

 

The project took place in SoSe 2017 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

CORNELIUS DORMANN

 

Supervisor:

BASTIAN WIBRANEK

 

Cornelius-Dormann_Aperiodic-Mechanical-Metamaterials_Cover For more information check out the booklet


What is the Main Problem in Designing Single Family Houses?

This research project focuses on finding the main problem in the planning phase of a single family house. By looking at the building processes of the industry in Germany, the aim is to find an area for potential improvements in order to find what aspect the design process of a single family home can be improved through digital solutions.

Components of a Single Family House

Anjuscha_Helbig_Philipp_Vehrenberg-What-is-the-Main-Problem-in-Designing-Single-Family-Houses?_1

 

The project took place in SoSe 2017 and is part of the master students research model at DDU at TU Darmstadt.

 

Students:

ANJUSCHA HELBIG

PHILIPP VEHRENBERG

 

Supervisor:

ANTON SAVOV

 

Anjuscha_Helbig_Philipp_Vehrenberg-What-is-the-Main-Problem-in-Designing-Single-Family-Houses?_CoverFor more information check out the booklet


Programmable Textiles

The goal of this research project is to have a lampshade made out of a printed plastic onto a stretched textile.

 

Printing on Textile

Jelena_Buric_Programmable-Textiles_1

 

The project took place in SoSe 2017 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

JELENA BURIC

 

Supervisor:

BASTIAN WIBRANEK

 

Jelena_Buric_Programmable-Textiles_CoverFor more information check out the booklet


Your Personal View

This research project presents a concept for a mobile app that helps a homeowner understand the views they will have from their house before it is even built.

The projects focuses on analysis of the view itself, concerning what you see, from which angle you can see it and how many layers you see through a window. Many surveys with potential users and architects helped to improve the app concept and to expand it.

 

View Proportions

Dina_el_Gindi_Natascha_Damaske-Your-Personal-View_1

The project took place in SoSe 2017 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

DINA EL GINDI

NATASCHA DAMASKE

 

Supervisor:

ANTON SAVOV

 

Dina_el_Gindi_Natascha_Damaske-Your-Personal-View_Cover For more information check out the booklet


Bending Soft Systems

This research project deals with different assumptions relating to the plastification of wood. First of all the different bending methods will be briefly outlined on the basis of some test series to show which wood type reacts in what way to a certain kind of treatment. Those trial series focus on the most conventional method of wood bending using hot water steam.

In parallel, simple three-dimensional sketches and photos workout the potential of bent wood structures and how they could be carried over into architecture (areas of application might besupporting structures, facades, lightweight partition walls etc.).

In this context, the emphasis is not on periodic grids and patterns but on unpredictable, chaotic and intuitive joining principles, inspired by nature. Those randomly woven structures explore the potential of behavioural fabrication systems in comparison to construction processes based on the rigid dogma, that only what can be drawn, can be constructed.Finally the examination results out of the physical models will be transmitted to computer-based, parametrised models.

 

The project took place in WS 2016/17 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

LARISSA HELLER

 

Supervisor:

BASTIAN WIBRANEK

 

 For more information check out the booklet


Compactness vs. Daylight

The aim of this work is to find out what influence compactness has on the daylight irradiation of a building. Compact Cubes is a digital puzzle that deals with the relationship between the Surface Area and the Building Volume (in Architectural slang the “A/V ratio” ). The game”Compact Cubes” was developed during the seminar  at DDU “Spielend Entwerfen” from an extraction and combination of the most important components of Le Corbusier’s living machine Unité d’Habitation and the game Soma Cube. This research project investigated in greater detail the dependancies between building performance, massing, facade surface area and windows orientation.

 

A/V Samples

Leonie_Keicher-Compactness-vs-Daylight_1

 

The project took place in SoSe 2016 and is part of the master students research model at DDU at TU Darmstadt.

 

Student:

LEONIE KIECHER

 

Supervisor:

ANTON SAVOV

 

 For more information check out the booklet