A Thousand Floor Plans — YOUR PERSONAL VIEW

Project and Text by Natascha Damaske and Dina El Gindi.

Imagine you buy a beautiful property at the seaside and want to build your dream house here… There are millions of ways to lay out the floor plan of your house and the app YOUR PERSONAL VIEW helps you find the best one, depending on what you want to see from which room!

One of the most important aspects of a wonderful house is the view you have from inside. Of course you want to see as much as possible of the sea. Also seeing trees and greenery is very important. What’s not important at all is the noisy, not so beautiful street or the neighbour’s house.

YOUR PERSONAL VIEW uses Grasshopper to analyse on the one hand the location of your house and on the other hand a thousand floor plans.

In the first step you get a ground floor plan with your preferred views. First you select different parameters and adjust the importance of the view of this parameter according to your interests. With the ground floor plan as an outcome you also receive the percentage of the amount of the view of each parameter.

In the second step you can choose a viewpoint in a room of the ground floor plan you obtained in the first step. The viewpoint can be placed according to the furniture in a specific room. The app will calculate the percentage of all four parameters which already occurred in step one.

Grasshopper and Isovist Explanation Video




A Thousand Floor Plans — CUSTOM FLAT

Project and Text by Zhiyin Lu and Mengxue Wang

Nowadays in China there are so many residencial areas. Different flats, floor plans and arrangments make people very confused when they want to choose a proper flat and spend probably the largest amount of their savings to buy a flat. Usually, at the opening of the sales for a new residencial area, local people go hurriedlly and stay in queue, having to decide in a very short time which flat they want to buy while listening to what the salesman says and feelling the nervous atmosphere among the other buyers. We think this way to make a decision to buy he home for one's whole life is very unreasonalble.

So we decide to make an app, called CUSTOM FLAT, to help both the real estate agent and the buyers to make the purchase of a flat more satisfactory. Before the residential area opens for sale, the real estate agent can use this app to input data that lets users know this area, instead of printing many leaflets and wasting time to explain over and over again. The buyers can use this app and filter based on DAYLIGHT performance to compare and choose their dream home. We used the Rhino and Grasshopper to trace the sunlight trace and calculate the amount, which lets users choose, which appartment is fits them better according to their own preferences for sunlight.

Booklet in ISSUU:


Video on YOUTUBE:


Design: Zhili Xia, Zhi Rui, Ru Qin, Wang Mengxue

My Personal Factory

“There is no reason for any individual to have a computer in his home.”
Ken Olsen, Founder of Digital Equipment Corp., 1977

When Ken Olsen made this famously mistaken judgement, large mainframe computers from IBM filled entire rooms and Olsen’s company Digital Equipment Corp. was famous for its ‘smaller’ computers that had the size of a wardrobe. Only three years later in 1980 the Apple II entered the market and gave people access to personal computing and we all know what followed.

Today we witness the ongoing development of personal digital fabrication. After ubiquitous computation the making of things becomes accessible through desktop 3d printers, small scale CNC milling machines and laser cutters. This novel culture of production is intrinsically tied to a digital global network of open-source knowledge exchange and a virtually endless universe of things waiting to be transformed from bits into atoms. The disruptive nature of personal digital fabrication will obviously change entire industries including architecture but what will it do to our cities?

Nobody wants to relocate huge, dirty and noisy industries back into the city center after the modernist city advocated for a separation of functions. But what about colonizing and upgrading abandoned or rarely used spaces in the urban fabric with new forms of manufacturing. After the personal computer, it is the factory that get personalized. The disruptive nature of personal digital fabrication will obviously change entire industries including architecture and it offers novel opportunities to make cities productive again. Decentralized urban production can lead to Micro Fabs, Rapid Prototyping workshops that allow for individualized products manufactured around the corner. The close vicinity to the living environment reduces communting times for employees and blurs the boundaries between working and living for good or bad. These new forms of production will definitely not replace existing large-scale industries. Cars will not be produced in the city center, but maybe the its spare parts can be 3D printed just around the corner. Such a combination of large-scale and small-scale/decentralized production might dramatically reduce the costs for those parts. Or imagine a printfarm where machines replicate themselves.

Participants of this studio were invited to design and build a modular construction that creates a temporary, interactive and versatile space for digital fabrication. The site is located below the ground of the Plaza de Pedro Zerolo in Madrid's Chueca district. It is currently used as a parking garage. Participants developed and explored concept of personal fabrication within a space which has been designed and built to store cars.

All groups demonstraded the robotic assembly of their modular systems and augmented the modules with sensors and effectors controlled through physical computing.


Productive intersections

by Ana Baraibar, Morgan Hamel, Luca Bertoni, Felix Dannecker, Tolga Ilhan

Design: Ana Baraibar, Morgan Hamel, Luca Bertoni, Felix Dannecker, Tolga Ilhan
A space for hosting multiple activities within intersecting spaces. Robots dynamically assemble and change spaces sccording to different needs and actvities.
Design: Ana Baraibar, Morgan Hamel, Luca Bertoni, Felix Dannecker, Tolga Ilhan
Design: Ana Baraibar, Morgan Hamel, Luca Bertoni, Felix Dannecker, Tolga Ilhan, Photos: Jakob Nonnen



by Etienne Allgeyer, Frederik Dauphin, Lennart Petzoldt, Anastasia Oboturov



by Zhili Xia, Zhi Rui, Ru Qin, Wang Mengxue



Course dates: Summer Semester 2017

Course taught by:

Prof. Oliver Tessmann, Andrea Rossi, Alexander Stefas







Using Reinforcement Machine Learning to Generate Robot Tool Paths

In this research project Theo Gruner and Steffen Bisswanger used machine learning (ML) to teach a robotic to find his way through a maze.

A force based ML task is implemented to collect feedback. To reduce the complexity of the problem the setting is placed in a two-dimensional environment.










Steffen_Bisswanger_Theo_Gruner-Reinforcement-Learning_CoverFor more information check out the booklet





FabLab - A digital Workshop as public space

A FabLab is an open workshop that gives people access to machines and digital tools like 3D printers, laser cutters and CNC milling machines. A FabLab is a place where ideas are developed and realized. A FabLab is a place to meet, to share ideas and to disseminate knowledge. In this studio students developed architectural ideas for a FabLab in the city center of Frankfurt. On the site of the former public library the participants designed a novel building that hosts a FabLab with all its necessary program and infrastructure. Furthermore the building was supposed to show the city what happens inside and invite people to enter, learn and meet.


Design: Felix Dannecker
Build your own FabLab! Felix designs a rough infrastructural concrete skeleton and a wodden module than can be produced and assembled by the FabLab users. Thus the Lab is growing and changing over time, according to the needs if its users. Design: Felix Dannecker



Design: Aleksandra Buchalik
Aleksandra operates with a cellular logic in plan and elevation. The facade, counterintuitive from a structural point of view, opens the FabLab to the city on eye level. Design: Aleksandra Buchalik







Design Roger Winkler
Ripped tubes provide natural light to the workshop facilities and link the different levels of the FabLab. Design Roger Winkler.



Design: Samim Mehdizadeh

Design: Samim Mehdizadeh
A central infrastructural sculpture links the different levels of the FabLab that are conceived as a landscape with a dramatic topography. Design: Samim Mehdizadeh



More projects
More projects by: Norwina Wölfer, Charlotte Schauer, Merle Kogge, Stefanie Joachim and Carolin Kreutzberg



Prof. Oliver Tessmann, Bastian Wibranek,

Technical support:

Alexander Stefas