SCAN-PRINT-ASSEMBLE at Material Xperience - 2018



We are happy to get the opportunity to show the project SCAN-PRINT-ASSEMBLE by Timur Zhigaylo at Material Xperience - 2018.


Geometric Complexity is ubiquitous in nature and comes for free with 3d printing. In this project 3D scanning bridges both worlds:

A natural object is scanned and translated into a digital mesh. The mesh forms the interface to a 3d printed object that serves as a perfectly fitting connection piece. Irregularly shaped stones and minimal 3d print create complex assemblies.


Material Xperience is the leading event focussing on material innovation. This is where architects and creative professionals meet, between 13-15 March 2018 in Ahoy, Rotterdam.




Timur Zhigaylo


Prof. Oliver Tessmann

Bastian Wibranek

Thanks for support by:


Martin Kerch, M. SC



For more information check:





Auf der  Luminale 2018 war die Digital Design Unit (DDU) des Fachbereichs Architektur der TU Darmstadt mit der Installation WILLST DU SEHEN, SO LERNE ZU HANDELN in den Räumlichkeiten des Markt im Hof in Sachsenhausen vertreten. Die Biennale für Lichtkunst und Stadtgestaltung findet seit 2002 alle zwei Jahre in Frankfurt und Offenbach statt und zählt es heute mit über 200.000 Besucher*innen zu den beliebtesten Veranstaltungen im kulturellen Leben der Region Rhein-Main.


Angehende Architekt*innen entwarfen und realisierten eine raumbildende, aus vielen Bausteinen zusammengesetzte Skulptur, die zum Verweilen einlud, aber auch eine versteckte Botschaft in sich trug: Die scheinbar zufällig und chaotisch auf dem Objekt verteilten Farb- und Lichtmuster ergaben erst Sinn, wenn man den „richtigen“ Standpunkt gefunden hat. Dann setzen sie sich zu einer lesbaren Botschaft zusammen und geben ihr Geheimnis preis. Doch nur für einen kurzen Moment, denn ein Roboterarm baut die digitale Aggregation permanent um, indem er Bausteine ergreift und sie an einem anderen Ort wieder absetzt. Abrupte Farbwechsel lassen Buchstaben plötzlich verschwinden und verändern damit die Bedeutung der Botschaften.


Das Projekt wurde realisiert mit der freundlichen Unterstützung durch Caparol und die Firma ACDC eine Tochter der Zumtobel Gruppe. Das geschickte Zusammenspiel der Caparol Icon Farben und der REB LED Strahler machten eine spannende und vielschichtige Installation möglich.


Die Skulptur machte Betrachtende zu aktiv Teilhabenden. Nur wer sich beim Betrachten selber bewegt, konnte das Werk erschließen und die versteckte Botschaft entschlüsseln. Der Effekt wurde mit Hilfe einer Anamorphose erzielt: Von einem Standpunkt aus werden Bilder auf die Skulptur projiziert und auf den einzelnen Elementen verzerrt. Nimmt man jedoch den Standpunkt des Projektors ein, erkennt man das unverzerrte Bild. Betrachtende müssen handeln, sprich: sich bewegen, um die Bilder zu erkennen. Anamorphosen erinnern uns daran, wie variabel und standortabhängig unsere Wahrnehmung ist. Im Zeitalter der digitalen Echokammern sozialer Netzwerke im Internet ist diese Reflektion notwendiger denn je.



At the Luminale 2018, the Digital Design Unit (DDU) of the Architecture Department of the Technical University of Darmstadt was represented with the installation WILLST DU SEHEN, SO LERNE ZU HANDELN in the premises of the Markt im Hof in Sachsenhausen. The Biennale for Light Art and Urban Design has been held every two years in Frankfurt and Offenbach since 2002 and is one of the most popular events in the cultural life of the Rhine-Main region with over 200,000 visitors*.


Prospective architects* designed and realized a space-forming sculpture composed of many building blocks, which invited us to linger, but also carried a hidden message: The seemingly randomly and chaotically distributed colour and light patterns on the object only made sense once the "right" point of view had been found. Then they sit down to a readable message and reveal their secret. But only for a short moment, because a robot arm permanently converts the digital aggregation by picking up components and placing them at another location. Abrupt colour changes suddenly make letters disappear and change the meaning of the messages.


The project was realised with the friendly support of Caparol and ACDC, a subsidiary of the Zumtobel Group. The clever interaction of the Caparol Icon colours and the REB LED spotlights made an exciting and multi-layered installation possible.


The sculpture turned viewers into active participants. Only those who moved themselves when looking at the work could open it up and decipher the hidden message. The effect was achieved with the help of anamorphosis: From one point of view, images are projected onto the sculpture and distorted on the individual elements. However, if you take the position of the projector, you can see the undistorted image. Viewers must act, that is: move in order to recognize the images. Anamorphoses remind us how variable and location-dependent our perception is. In the age of digital echo chambers of social networks on the Internet, this reflection is more necessary than ever.


Supported by:


Zumtobel Group
Böttiger das Fliesenhaus
Schreinerei Nispel


All involved parties:




Oliver Tessmann
Bastian Wibranek
Alexander Stefas




Martin Knoll
Samim Mehdizade




Aleksandra Elzbieta Buchalik
Anastasia Oboturov
Bastian Nispel
Begona Roget
Cindy Drummond
Daniela Hoffmann
Eric Rene Göbel
Eva Ute Streng
Felix Graf
Franz Georg Theobald
Frederica Aguiar de Melo
Gunel Aliyeva
Hendrik Beckers
Janine Schlaak
Julian Weber
Lukas Koser
Maximilian Vincent Gehron
Olivier Stoos
Philipp Riebel-Vosgerau
Richard Oliver Gerspach





Sabri Noor






Markt im Hof

CAPAROL Farben Lacke Bautenschutz GmbH

acdc Zumtobel Group

Schreinerei Friedhelm Nispel

Böttiger das Fliesenhaus





Weitere Informationen:














Communication Landscapes

An installation at Seoul Biennale 2017


Seoul, 06 October, 2017:  “Imminent Commons” – this year’s Seoul Biennale of Architecture and Urbanism opens the debate about the dramatic challenges global cities are facing, be they social, ecological or technological. On this occasion HENN and DDU present an interactive installation that explores the idea of Industry 4.0, digital craft and human/machine interfaces.
The installation is an attempt to explore a future collaborative approach to distributed and participatory design. It consists of a microphone, a video screen and a robotic arm. The visitors are invited to speak into a microphone. This simple act triggers a custom algorithm to generate, in real time, an evolving three-dimensional representation of the speaker’s voice. The live feedback on the screen creates an immediate learning loop, where the visitor, almost instinctively, experiences how to shape the virtual object by modulating his or her voice. Once satisfied with the object displayed on the screen, the configuration can be saved by the user. This in turn automatically activates the robot arm to carve the chosen shape out of a block of foam by means of a custom attachment.
The process of extracting the “shape of a voice” out of a foam block simultaneously creates both the desired object and its negative form: the visitor is presented with the result of the exploration to take home as a souvenir of a possible future, while the residual imprints of the voices are aggregated via an algorithm in a sculptural wall. The result is an endless range of individually formed pieces, composed of a patterned surface that represents the physical/digital translation of the visitors’ sound inputs and individual voices, whether as words, cries, songs or simply a breath.

Natural Interfaces

Interaction3Photo: ©HENN

Natural, intuitive man/machine interfaces are crucial to this process, as they potentially provide people with easy and direct access to production. In recent years, with ever more ubiquitous computing, considerable research has been undertaken into the topic of natural interfaces in which the computer itself seemingly disappears and more intuitive, human-like interactions take place. The apparent disappearance of the computer (at least in it’s commonplace mouse-keyboard-terminal configuration) in reality promotes a closer relationship with the machine, as we start touching it, talking to it or maneuvering with it (gamification). This shift also involves a redefinition of the role of the designer: as the end user gains access to more powerful customization tools, the designer no longer determines the final form or configuration of his or her creation, simply its initial state. The limits of what is possible are left to the individual user to explore.


Photo: ©HENN

The installation presents the positive aspects of the automation of production. New lean and clean production methods enable a departure from the centralized industrial model of the 20th century, creating smaller, decentralized production units that can better match today’s urban and social fabric. This represents, so to say, an analogy to the model of craftsmanship prevalent prior to the Industrial Revolution, whereby in this case production no longer resides with the artisan but with a machine. The premise of the model is that it enables the creativity of individual production to be distributed among the wider population rather than being concentrated in a single person. At the same time, Communication Landscapes visualizes the complex but far-reaching impact of such technologies on the construction industry – with all its economic and ecological consequences. Customized constructional parts lead to an optimized use of material and increase the physical efficiency of a building as a whole. Individual detail solutions manufactured on-site enable an efficient design process and increase precision.
The Seoul Biennale goes on until 1 November 2017.

Photo: ©HENN

Martin Henn, Giovanni Betti, Saqib Aziz, Stefano Arrighi (HENN)
Oliver Tessmann, Andrea Rossi (TU Darmstadt, Digital Design Unit)

ABB Germany
Thibault Schwartz (HAL robotics)

Making Effect, Stockholm 2017


The research work on topological interlocking structures conducted by the Digital Design Unit (DDU) and If-Then Architects, Berlin was featured in the exhibition "Making Effect" in the Architecture and Design,  Center ArkDes, Stockholm. The exhibition gathers and presents examples of research projects, which were supported by Formas through the national research school ResArc, and the two Strong Research Environments, Architecture in the Making, and Architecture in Effect. The topological interlocking structures project was partly funded by Formas and the KTH Schoolof Architecture.



The research work on topological interlocking structures conducted by the Digital Design Unit (DDU) and If-Then Architects was part of the exhibition +ultra. gestaltung creates knowledge in the Martin-Gropius-Bau in Berlin. The exhibition reveals the fundamental role processes of design play in the sciences and humanities as well as the current mergence of the digital and the analogue. The exhibition was organized by the excellence cluster Image Knowledge Gestaltung of the Humboldt-University Berlin.

Gestalten mit Medien 2017

August 2017, End of Year Exhibition Gestalten mit Medien, Darmstadt. 108 first year students teamed up to design and build an installation made from 108 yellow threads and water filled plastic bottles acing as weights. The piece synthesizes a series of exercises on digital design tools and parametric graphic statics taught in collaboration with the Institute of Structural Mechanics and Design (ISMD). All images: Jakob Nonnen.


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CeBIT - Futurium Workshop - und Experience-Space 2017

March 2017, CeBIT, Futurium  Workshop - und Experience-Space 2017, Hannover

20.000 BLOCKS was part of the Workshop - und Experience-Space of Futurium. The Futurium is a centre for shaping the future in Berlin. It aims at sparking interest in the future and in the shaping of the future.

Photo Credits: smart³ | materials – solutions – growth

DARK - Digitale Arbeiten zur Lichtkultur

March 2017, Arnsberg, DARK

Animate Matter | Materie Animieren was part of the exhibition DARK - Digitale Arbeiten zur Lichtkultur in Arnsberg, Germany from 9. - 12. March 2017. DARK was featuring pieces with a strong emphasis on interactivity, digitalisation and communication. Our project was shown in the Auferstehungskirche am Neumarkt. DDU was supported by Hensel Visit GmbH & Co. KG.

Movie by Lichtforum NRW


Animate Matter

Ein Zoetrop ist ein räumliches Daumenkino: 3D-gedruckte, plastische Objekte auf einer sich drehenden Scheibe werden durch Stroboskoplicht mechanisch und lichttechnisch animiert. Bei Animate Matter treffen neue digitale Herstellungsmethoden auf Techniken aus der Zeit, als die Bilder gerade erst laufen lernten.


Für den Betrachter entsteht dabei der zauberhafte Eindruck eines fest stehenden, sich jedoch fließend verändernden Objektes in dem ihn umgebenden Raum. Da für die Betrachtung keinerlei Brillen notwendig sind, ist der Eindruck sehr realistisch und dreidimensional. Das Objekt war auch bei der „Luminale 2016“ in Frankfurt im März dieses Jahres zu sehen.


download: Animate Matter - Brochure


Animate Matter ist eine Seminararbeit am Fachgebiet Digitales Gestalten am Fachbereich Architektur der TU Darmstadt aus dem WS 2015/16.



Prof. Dr.-Ing Oliver Tessmann, DDU
Dipl.-Ing (FH) Bastian Wibranek MA, Wiss. Mitarbeiter DDU
System Media Designer Alexander Stefas, Wiss. Mitarbeiter DDU


Aleksandra Buchalik, Beatriz Romero Colomer, Carolin Schmeel, Giang Le, Kay-Robert Dormann, Leonard Kaupp, Louisa Wenkemann, Samim Mehdizadeh, Sebastian Seibert, Vidal Madrid Guitart, Tue Peng, Zicheng Song


• DB Station&Service AG
• Stratasys GmbH
• schneider+schumacher Planungsgesellschaft mbH



Oskar Gerspach

+ultra. Gestaltung schafft Wissen

September 2016, +ultra. Gestaltung schafft Wissen, Martin-Gropius-Bau, BerlinThe research work on topological interlocking structures conducted by the Digital Design Unit (DDU) and If-Then Architects was part of the exhibition +ultra. gestaltung creates knowledge in the Martin-Gropius-Bau in Berlin. The exhibition reveals the fundamental role processes of design play in the sciences and humanities as well as the current mergence of the digital and the analogue. The exhibition was organized by the excellence cluster Image Knowledge Gestaltung of the Humboldt-University Berlin. 

+ultra. gestaltung creates knowledge, 30.9.2016 – 8.1.2017, Martin-Gropius-Bau, Berlin


hellwach - Der Wissenschaftstag der TU Darmstadt

June 2016, Darmstadt, hellwach - Der Wissenschaftstag der TU Darmstadt

The project 20.000 BLOCKS was exhibited as part of the TU Darmstadt research day. Visitors were invited to play the 20.000 Blocks game in Minecraft and watch Ginger, our robot, building models. hellwach showed the large spectrum of research conduced at the TU Darmstadt and its repercussions into our everyday life.

hellwach02_smallhellwach_setup_smallThe DDU exhibition setup including Ginger, a 6-axis industry robot, compressor, computer, BLOCK feeders, glue-dispenser and a building plattform.